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Klaverjas tips

Know the rules? Then it's about playing smart. These tips help you win more often, at the table and against the computer.

Updated

Play or pass

If you play on the proposed trump, your team has to score more than the opponents. A good hand has plenty of trumps, especially the jack and the nine: together already 34 points. With a single low trump and no aces, you're better off passing.

Smearing

If your partner is winning the trick, add points to it, such as a ten. That's called smearing: the points go to your team.

Drawing trump

With many high trumps, lead the jack of trumps. That pulls the opponents' trumps, so your aces and tens are safe later on.

Trump low

If you have to trump and you're last in the trick, use the lowest trump that wins it. Save the jack and nine for tricks where you really need them.

Signal your partner

Talking isn't allowed, but the card you discard can say something. A low card from a suit in which you hold the ace means: lead this suit. A nine from a suit without ace or ten says: nothing here. On Expert, the computer signals you the same way.

Mind the roem

Roem goes to whoever wins the trick. Don't complete a run or a stuk in a trick your opponents will win.

Practice

The quickest way to improve is to play a lot. In the Klaverjas Club app you play the computer at three levels, and Expert shows you how it's done.

Rules

More rules

Free to play

Always a fourth player at the table

The Dutch card game. Four players, eight tricks, one trump.

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